A prototype vaccine, decades in the making, that could prevent type 1 diabetes in children is ready to start clinical trials in 2018. It’s not a cure, and…10 Oct, 2017 / 0 CommentsREAD MORE
we do itHOW
We create gamified solutions to help children overcome the fear of hospitals, different procedures and chronic diseases.
As for now we are concentrating on cancer because it’s the most costly disease, but also work with diabetes with top specialist from the field of medicine, psychology, software development & game design to turn ill children into superheroes!
how they workMAIN FEATURES
CREATING A HERO
Ill children will create a virtual superhero based on scientific tests
START a JOURNEY
They collect experience, points, achievements and badges based on real life events
After every milestone children are evaluated for results and better well-being
Children can communicate with others in a virtual world and go on quests like real superheroes
few storiesOUR BLOG
Hey everyone! Summer vacations are over and our office is working again with full throttle. We thought that it would be a nice idea to introduce different products,…21 Aug, 2017 / 0 CommentsREAD MORE
Applications like Fitocracy and QUENTIQ use gamification to encourage their users to exercise more effectively and improve their overall health. Users are awarded varying numbers of points for…11 Jul, 2017 / 0 CommentsREAD MORE
Gamification is the application of game-design elements and game principles in non-game contexts. Gamification commonly employs game design elements which are used in non-game contexts to improve user…11 Mar, 2017 / 0 CommentsREAD MORE
Here are theMAIN FEATURES
We give the opportunity for children to focus on something else rather then the disease. Kids can build their virtual superhero, develop it, go on quests and do many more to get their minds off.
Children will get more information about their disease by a fun, gamified way.
We have developed psychological tests to evaluate children mental health in an engaging way throughout the app to promote better mental health.
The apps promote social interaction with other children who are ill and share the same burden to show they are not alone.