We turn ill children into

Superheroes!

we do it
HOW

We create gamified solutions to help children overcome the fear of hospitals, different procedures and chronic diseases.

As for now we are concentrating on cancer because it’s the most costly disease, but also work with diabetes with top specialist from the field of medicine, psychology, software development & game design to turn ill children into superheroes!

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how they work
MAIN FEATURES
1

CREATING A HERO

Ill children will create a virtual superhero based on scientific tests

2

START a JOURNEY

They collect experience, points, achievements and badges based on real life events

4

EVALUATION

After every milestone children are evaluated for results and better well-being

3

PROGRESS

Children can communicate with others in a virtual world and go on quests like real superheroes

few stories
OUR BLOG
DiabetesA Vaccine For Type 1 Diabetes

A prototype vaccine, decades in the making, that could prevent type 1 diabetes in children is ready to start clinical trials in 2018. It’s not a cure, and…

10 Oct, 2017 / 0 CommentsREAD MORE
Fun, Gamification, HistoryHistory 1

Hey everyone! Summer vacations are over and our office is working again with full throttle. We thought that it would be a nice idea to introduce different products,…

21 Aug, 2017 / 0 CommentsREAD MORE
GamificationGamification in Health

Applications like Fitocracy and QUENTIQ use gamification to encourage their users to exercise more effectively and improve their overall health. Users are awarded varying numbers of points for…

11 Jul, 2017 / 0 CommentsREAD MORE
GamificationGamification?

Gamification is the application of game-design elements and game principles in non-game contexts. Gamification commonly employs game design elements which are used in non-game contexts to improve user…

11 Mar, 2017 / 0 CommentsREAD MORE
TeamAbout the Founder

Hola! I’m Gert and ever since I joined a computer club in the 5th grade (and made my first game) I have been fascinated by technology and the…

11 Jan, 2017 / 0 CommentsREAD MORE
Here are the
MAIN FEATURES
Motivation

We give the opportunity for children to focus on something else rather then the disease. Kids can build their virtual superhero, develop it, go on quests and do many more to get their minds off.

Learning

Children will get more information about their disease by a fun, gamified way.

Behavioral Change

We have developed psychological tests to evaluate children mental health in an engaging way throughout the app to promote better mental health.

Socializing

The apps promote social interaction with other children who are ill and share the same burden to show they are not alone.

coming soon
ART & COOL STUFF

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